![]() ![]() ![]() This was capped off by a dynamic weather system, since all three elements played a part in what would become a major component of Black Flag: Naval combat. Ubisoft decided to stick with the Anvil Next Engine, which had debuted in Assassin’s Creed III and was famous for being able to render crowds of up to 2000 character models at once, along with accurate water and wind simulation. With the game releasing close to the arrival of next-gen consoles rather than, oh, sometime next year like some other high profile releases, how do you take advantage of next gen hardware while still having limited knowledge about it? At the same time, how do you deliver a visually compelling experience that makes the most of current-gen hardware? However, with a game like Ubisoft Montreal’s Assassin’s Creed IV: Black Flag, the dev team faces a significantly more complex challenge. ![]() That makes sense of course – the PS4 and Xbox One are both far superior to the PS3 and Xbox 360 respectively in terms of performance, power and energy efficiency. When it comes to cross-generational titles, there will always be the assumption that the next gen versions are superior. ![]()
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